PES 2014 - Konmi reveals the New features
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PES 2014 |
Konami has declared that PES 2014 will "mark a new beginning for the popular series".
A press release declares aspect of the game has been "totally reworked,
throwing off the shackles of previous limitations and allowing the PES
Production team to produce a game much closer to their vision of
recreating the excitement and variety of a top-level match."
Powered by the Fox Engine, the game rests upon six key features:
TrueBall Tech: this allows players to control the ball
using the analogue stick with "detailed barycentric physics determining
the weight shift of the player" – what does that mean? Very basically,
you'll be able to control how a player receives a pass and how they
subsequently control the ball, allowing you to chest or knock the ball
into space pass an opponent.
Motion Animation Stability System: things are getting
physical in PES 2014. Players will now interact with greater physicality
– the outcome of tussles and challenges will depend upon the physical
qualities of individual players. There are more types of tackle, too.
Heart: the atmosphere is also a big focus for the new
instalment, with the game aiming to recreate the effect a home advantage
has on a team. Players now have mental attributes in addition to
physical stats – if they're having a bad game, their head might drop.
Teammates might even try to pick him up.
PES ID: A lot more players will now have immediately
identifiable running and playing styles. PES 2013 featured 50 players
using this system, but PES 2014 will boasts twice as many players
identifiable by their playing style.
Team Play: Different tactics can be deployed in
different areas of the pitch, using as little as three players. It
sounds like a way of using very specific tactics in different parts of
the pitch, exploiting weaknesses in the opposition's team.
Core: this is the basis of PES, and covers all those
small tweaks and improvements that have been made, from free kicks and
penalties to the flow of matches. It sounds like a lot of fine tuning
has been done.
This is all in addition to the recently-announced inclusion of the Asia
Champions League, which complements the franchise's long-standing
licensing of the UEFA Champions League.
It's clear a lot of this progression is being attributed to the use of
the Fox Engine. “Thinking outside the box on an annual series such as
PES is not easy,” said Creative Producer Kei Masuda, “but the Fox Engine
has allowed us to develop such a level of freedom that we are
constantly realising ways of making PES 2014 a true representation of football."
*ain't nobody got time... fo dat* xD
ReplyDeletebut i'll try it out anyway... like always~